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Career Launchpad – Advanced Builder Track

Design. Develop. Deploy. Defend. – Build Production-Grade Systems.

Program Cost: INR 7999.00 (includes GST)

Junior AI Product Explorer – Khel.ai Innovation Program
Khel.ai Innovation Program

Design, Build, and Pitch a
Cricket Scouting Assist MVP.

A 15-day product sprint for school students to explore AI, sports-tech thinking, product design, Streamlit prototyping, and business storytelling through a Khel.ai-inspired cricket innovation challenge.

15 Days
Program Duration
1 MVP
Final Build
5
Final Artifacts
AI + PM
Core Learning

What students actually become here

This is not a shallow “AI awareness” program. Students learn how a real sports-tech problem can be broken down into users, data, logic, interface, and business value — then turned into a working MVP.

Product Thinking

Students define users, pain points, MVP scope, and feature priorities instead of jumping blindly into code.

Data + Scouting Logic

Students create player-impact formulas, shortlist logic, and ranking workflows using match and tournament data.

MVP Building + Demo

Students build a Streamlit prototype, present it, and defend its value like a junior startup or product team.

Program Value Projection

Program Weightage

The curriculum is balanced so students leave with real product understanding, a working build, and a presentable final artifact.

30% Product Thinking

Users, pain points, problem framing, MVP scoping, and wireframing.

35% MVP Build

Python basics, Streamlit, score ingestion, match logic, tournament rankings.

15% AI Insight Layer

Scouting notes, plain-English summaries, and explanation-first AI usage.

20% Pitch & Business

Go-to-market thought, business value, demo storytelling, and final presentation.

The 3-Phase Program Lifecycle

A structured path from understanding the problem to building and pitching the MVP.

01

Understand & Design

Students decode Khel.ai, define users, identify pain points, build problem statements, and map MVP scope with data logic.

Days 1–7
02

Build

Students create a Streamlit app that processes score data, computes awards, ranks players, and generates shortlist outputs.

Days 8–12
03

Present

Students prepare business positioning, polish the interface, build the pitch deck, and present their product in a final demo day.

Days 13–15

What the final MVP must do

The final student project is a Tournament Scouting Assist MVP. It takes tournament score data and turns it into meaningful match awards, rankings, and scouting support outputs.

Inputs

Tournament name, player names, roles, jersey number, and match-wise stats like runs, wickets, overs, and fielding events.

Outputs

Man of the Match, Tournament MVP, role-wise rankings, Top 5 players to watch, and short scouting explanations.

Logic Layer

Students build impact formulas for batting, bowling, and all-round performance with fairness discussions included.

AI Layer

Optional AI generates plain-English scouting notes and tournament summaries after the rules engine produces rankings.

Final MVP Output Mix

15-Day Delivery Plan

Each day ends with something visible: a note, a map, a formula, a wireframe, a module, or a final presentation asset.

01
Understand

Welcome to Khel.ai and AI Products

Reflection on Khel.ai, AI, and project expectations.

Product Focus3/5
Build Intensity1/5
02
Understand

Users, Buyers, and Product Problems

User map plus top 5 pain points in cricket and tournament workflows.

Product Focus3/5
Business Thinking2/5
03
Understand

Problem Statements and Opportunities

Students write a sharp problem statement and choose a product angle.

Product Focus3/5
Pitch Readiness1/5
04
Understand

What Makes a Good MVP?

Students split must-haves from nice-to-haves and define scope clearly.

Product Focus3/5
Build Intensity2/5
05
Understand

Data Thinking for Cricket Products

Students build a data dictionary and sample match dataset.

Build Intensity3/5
Product Focus2/5
06
Understand

Ranking Logic and Fairness

Students create impact formulas and discuss fairness, bias, and context.

Build Intensity3/5
Business Thinking1/5
07
Understand

Product Flow and Wireframing

Students create user flow diagrams and low-fidelity wireframes.

Pitch Readiness2/5
Build Intensity2/5
08
Build

Python and Streamlit Kickoff

Students run starter code and display tournament data in the app.

Build Intensity4/5
Product Focus1/5
09
Build

Match-Level Calculations

Students compute match outcomes and build Man of the Match logic.

Build Intensity5/5
Pitch Readiness1/5
10
Build

Tournament-Level Rankings

Students aggregate multiple matches into leaderboards and shortlist outputs.

Build Intensity5/5
Business Thinking1/5
11
Build

Add the AI Layer

Students use AI for scouting-note generation and plain-English insights.

Build Intensity4/5
Pitch Readiness2/5
12
Build

Dashboard, UX, and Product Polish

Students improve usability, add charts, and refine the interface.

Build Intensity4/5
Pitch Readiness2/5
13
Present

Business Thinking and Go-To-Market

Students connect the MVP to customer value, pricing thought, and adoption logic.

Business Thinking5/5
Build Intensity1/5
14
Present

Pitch Deck and Demo Preparation

Students prepare the final pitch deck, demo flow, and storytelling sequence.

Pitch Readiness5/5
Business Thinking2/5
15
Present

Demo Day and Showcase

Students present the app, answer questions, and submit the complete portfolio package.

Pitch Readiness5/5
Build Intensity2/5

Final Submission Package

1. MVP App

Working Streamlit app with scoring logic, rankings, and scouting shortlist outputs.

2. Product Brief

Problem statement, target users, MVP scope, ranking logic, and known limitations.

3. Pitch Deck

Problem, solution, interface, logic, business value, and final demo flow.

4. Sample Dataset

Tournament and match-wise CSV or spreadsheet used for demonstration.

5. Reflection Note

What students learned, what they would improve, and where the product can go next.

Evaluation Rubric

This program gives students something real.

Not just a certificate, but a visible product artifact, a demoable app, business thinking exposure, and a concrete introduction to how ideas become MVPs.

School-Student Friendly Build Path
Real Sports-Tech Context
Portfolio-Ready Final Output
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Syllabus and Module Index

Explore modules and expand each card to view lessons.

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Modules will be published soon.